Capturing More than Two Pieces at a Time
It's easy to capture individual pieces in checkers. Capturing two pieces at a time is a real challenge. But how about trying to capture more than two pieces? Is this possible in the game?
Capturing is a key to victory in checkers. The lesser pieces the enemy has the lesser chances for enemy crowned pieces to materialize. To maximize capturing we may try to capture more than two on a single turn. This is possible, especially when the pre-requisite for a 3-piece capture is present: three pieces with a free square between them.
For instance, the first enemy piece has a free square behind it and next comes the second piece. Immediately behind it is another free square and then next comes the third piece which should also have a free square immediately behind it. This is for our ordinary capturing piece.
If we use a crowned capturing piece we may capture the first piece regardless of how many free squares we are away from it, and there's at least a free square right behind it. Then we capture the second piece with at least a free square behind it. And last, we capture the third with at least a free square behind it. This may be done through a linear or zigzag triple capture.
To capture more than two pieces we travel in two ways: linear or zigzag. Linear is traveling through an unbroken straight line while capturing successive enemy pieces with a free square between them. Zigzag is traveling on different lines which are inter-connected through points of intersection which are free squares. The key here is that pieces to be captured should not adjoin with another piece or more in the line of capture. Otherwise, the successive captures are cut short.
Triple captures or more seldom happen in a game. There are more double-captures than triple ones, and definitely more individual captures than double ones. So we bank more on individual and double captures. When a possibility for triple or more captures percent themselves we should always take advantage of them. Such opportunity often fazes the opponent and may disturb the enemy's play. If we pull off triple captures twice, it'll be a good lead over the opponent. That's half of the enemy's entire force wiped out in a single turn.
Aiming to capture more than two pieces in a single turn several times in a game is tough. Well, making more double-captures isn't so bad either.